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Tag Archives: programming

Keep Things the “Same”

This general design principle does not mean to never change anything, but to consciously create a paradigm where the same things have the same names and are accessed in the same way as much as possible. Read the rest of this entry »

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Posted by on January 24, 2019 in Coding, Design

 

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Constants and Errors

Still reviewing that code base and finding more bad patterns for use of constants, this time for error messages.   This is another “don’t do this” post. Read the rest of this entry »

 
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Posted by on November 27, 2018 in Coding, practice, Uncategorized

 

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Constant Abuse 2

Some programmers believe that constants are the source of all goodness, because it means in the future that everything will be malliable.  Particularly programmers paid by the hour.  This is a mistake.  Readibility suffers if constants are abused.  I am reading some code today which exemplifies this. Read the rest of this entry »

 
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Posted by on November 14, 2018 in Coding

 

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The Urge to Merge

Concurrent development of software in a team relies on being able to merge the changes from each person successfully.  Experienced developers will already know this, but there are theoretical limits on how effective merging can be. Read the rest of this entry »

 
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Posted by on December 16, 2017 in Coding, practice

 

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Abstraction and Encapsulation

Abstraction and encapsulation are opposite sides of the same coin, and essential to good object oriented software design.  Why the, is there a tendency of some programmers to go in exactly the opposite direction?  This trend and its implication is discussed below. Read the rest of this entry »

 
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Posted by on November 22, 2017 in Coding, Design

 

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Extreme Precision Programming

What is “Extreme Precision Programming”?  It is a style of programming that aims to perform the intended function, while being very noisy about anything that deviates from the intended mode of behavior.  It is nothing like a complete methodology, but rather a philosophical leaning to guide choices at the implementation level. Read the rest of this entry »

 
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Posted by on July 12, 2017 in Coding, Design, practice

 

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When are “best practices” less than best?

A “best practice” is a heuristic which is used to guide early stages of a project, in order to set some patterns.  When should you use them?  More important: when are you justified in ignoring a best practice? Read the rest of this entry »

 
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Posted by on July 3, 2017 in Coding, Design

 

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