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Tag Archives: code style

Keep Things the “Same”

This general design principle does not mean to never change anything, but to consciously create a paradigm where the same things have the same names and are accessed in the same way as much as possible. Read the rest of this entry »

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Posted by on January 24, 2019 in Coding, Design

 

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Translatable Error Messages

This is the first of a series of posts, I want to go over some of the groundwork of what it takes to make exceptions localizable into other languages. Nothing new here, but just want to explain clearly the requirements of a localizable exception messages.

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Posted by on January 5, 2019 in Coding, Design, Uncategorized

 

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Constants and Errors

Still reviewing that code base and finding more bad patterns for use of constants, this time for error messages.   This is another “don’t do this” post. Read the rest of this entry »

 
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Posted by on November 27, 2018 in Coding, practice, Uncategorized

 

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Context Error Reporting

One of the biggest mistakes I see programmers make when writing an error message is to forget to include details about the context into the message.  The message effectively “assumes” that the reader knows the context, but that assumption is not always valid, and the error message can fail communicate. Read the rest of this entry »

 
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Posted by on April 20, 2018 in Coding, Design, Poor Error Msg

 

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Software is Clutter-Prone

Software will always increase in amount and size, and that includes not only things that are needed, but unneeded things as well.  Unless you fight diligently against it, code will tend to get more and more cluttered. Read the rest of this entry »

 
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Posted by on January 4, 2018 in Coding

 

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When are “best practices” less than best?

A “best practice” is a heuristic which is used to guide early stages of a project, in order to set some patterns.  When should you use them?  More important: when are you justified in ignoring a best practice? Read the rest of this entry »

 
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Posted by on July 3, 2017 in Coding, Design

 

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Two Kinds of Exceptions

An exception is a message from the system to the user about something that the program can not handle. There are a couple of main categories of exceptions: environmental and program logic. They warrant quite different treatment. Read the rest of this entry »

 
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Posted by on March 14, 2016 in Coding, Design, Poor Error Msg, practice

 

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